Apploi

What’s the issue?

Apploi is building out a new staffing tool they just acquired (OnCall). Their goal is to help care facilities optimize their bottom line. But most users don’t understand the tool without hand holding and extensive onboarding.

What was my impact?

8 new facilities added with existing clients, Onboarding reduced to 1 day from 1 week, users had near perfect task completion.

Team

Product Designer

Product Manager

Founder

Contract Engineers

Timeline

Month 1: Design

Month 2: Develop

Month 3: Beta test

Not another onboarding training...

Why do we need training?

The current designs lack any information architecture, leading to confusing flows and one off components. Users end up guessing where things live in the UI.

What’s the negative impact?

Most users require 1 week of training before they are able to schedule without supervision.

What could be causing this?

Lack of ux thinking in the page layout

No components leads to inconsistency

Without ux foundations users have to guess

Creating alignment between the users, business, and product

Important to users

Able to jump into the job within a shorter timeframe

Time spent onboarding

Important to the business

More clients using the tool, as well as more facilities per client

# of clients & facilities signed up

Important for the product

Able to reliable and accurately complete their tasks

Delta for under/over staffing

How did we get set these metrics?

Users made it clear that there is a lot of friction in starting on the job, some even leaving for facilities with older tooling

As a newly acquired product, the goal is to get existing clients to adopt the tool

Our product value is closely tied to client business goals, hitting these goals is key to building a strong brand

A forever first time user

Why is there so much onboarding?

The role of a staffer has a very high turnover rate. This is usually a stepping stone for higher paying jobs within care facilities. Getting into the work asap is key for staffers to grow in their jobs.

How did we get here?

All initial interviews were done exclusively with management at the facilities, not the staffers themselves.

Why is this bad?

OnCall doesn’t understand staffer workflows

Reinventing the wheel over simple solutions

Prioritizing the wrong metrics for users

Identifying roadblocks

What sucks about the current designs

Navigation split across areas (top & side)

Uncommon interaction patterns

No correlation for similar actions

Why is this bad?

OnCall doesn’t understand staffer workflows

Reinventing the wheel over simple solutions

Prioritizing the wrong metrics for users

What can be changed?

Structure

The page layout needs a pattern that users can quickly understand and stays consistent.

Correlations

Grouping actions together will make it easier to find actions that do similar things.

Color

Color has meaning, but not when its over used. A clear and minimal pallet will help users understand component states.

How else will this help?

Consistent patterns speed up development

Grouping actions creates patterns

Color can reinforce meaning alongside text

What does it look like all together?

Simple

The role of a staffer has a very high turnover rate

Inline

The role of a staffer has a very high turnover rate.

Familiar

All initial interviews were done exclusively with management at the facilities.

How else will this help?

Consistent patterns speed up development

Grouping actions creates patterns

Color can reinforce meaning alongside text

Implementation respective to development costs

Phase 1

Feature specific

Implement new components for the specific feature page being built first

Phase 2

Global UI

Apply the UI styling for things like buttons & modals to create a consistent feel

Phase 3

Global layout

Refactor the products navigation and global flows across features so users know where they are

How else will this help?

Consistent patterns speed up development

Grouping actions creates patterns

Color can reinforce meaning alongside text

Reduced onboarding and increased clients bottom line

Users impact

Cut down onboarding to 1 day

Working directly with staffers was key to simplifying things

Business impact

8 new facilities added

Clients saw the improvement towards facilitating their goals

Product impact

<1% over/under per staffer

Clear use of color and hierarchy reduced mistakes by a lot

How did we launch & validate?

We worked with 3 clients and 10+ users, new and existing, to validate our designs

We sent clients clear reporting showing how the new designs impacted bottom line

Creating a design system made it easier for developers to work in sync across different contracting agencies

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